![]() The story of the Naruto series has been well-explained by this point, most notably in the previous two games. Generations' single-player, story-based component attempts a new approach, opting for well over a half dozen, isolated story lines that gradually unlock as players complete other segments. These concepts eliminate any sort of hub world, instead bridging key battles with quick, effective recaps to set up the next conflict. All of these chapters focus in some way on Naruto Uzumaki and his friend/rival/enemy Sasuke Uchiha, observing each ninja's struggles and triumphs as they clash again and again throughout their lives. Though Naruto is often dismissed as a sort of contemporary Dragon Ball Z, incapable of sacrificing its epic battles to tell an emotionally-driven story, Generations is proof that this assumption is incorrect. Through a combination of anime sequences new and old, as well as static imagery with voice overs, this sprawling, chaotic world is often summed up in a surprisingly poignant way. ![]()
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